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Question by p0dde · Nov 25, 2013 at 11:43 AM · navmesh2d-gameplaytop-down

NavMesh and 2D top-down games

I am working on a 2D top-down game (boardgame style), and I want to use NavMesh for Agent movement, but I can't get the NavMesh to show in 2D view.

My understanding is that the 2D view is on the X- and Y-plane, and NavMesh is generated on the X- and Z-plane.

Is there a way to rotate the NavMesh? or to change the settings of the 2D project? Or some other way to have a NavMesh in a 2D top-down game?

Thanks! p0dde

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avatar image Shinugami · Dec 12, 2013 at 09:50 AM 0
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BU$$anonymous$$P

In 3D games I have no problem with getting a Nav$$anonymous$$esh to appear. Using Rigidbody2D and Physics2D colliders I'm having no luck with getting anything to happen when I bake the map. I know it's me that needs to learn....trying to.

avatar image youblistermypaint · Aug 14, 2015 at 03:00 PM 1
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Doesn't look like it is implemented yet, see http://feedback.unity3d.com/suggestions/make-2d-work-with-navmesh-and-terrain and http://forum.unity3d.com/threads/can-2d-games-use-the-navigation-mesh.211506/.

For a work around refer to this YouTube video:

https://www.youtube.com/watch?v=DcJSz5c4VGk

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