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NavMesh and 2D top-down games
I am working on a 2D top-down game (boardgame style), and I want to use NavMesh for Agent movement, but I can't get the NavMesh to show in 2D view.
My understanding is that the 2D view is on the X- and Y-plane, and NavMesh is generated on the X- and Z-plane.
Is there a way to rotate the NavMesh? or to change the settings of the 2D project? Or some other way to have a NavMesh in a 2D top-down game?
Thanks! p0dde
BU$$anonymous$$P
In 3D games I have no problem with getting a Nav$$anonymous$$esh to appear. Using Rigidbody2D and Physics2D colliders I'm having no luck with getting anything to happen when I bake the map. I know it's me that needs to learn....trying to.
Doesn't look like it is implemented yet, see http://feedback.unity3d.com/suggestions/make-2d-work-with-navmesh-and-terrain and http://forum.unity3d.com/threads/can-2d-games-use-the-navigation-mesh.211506/.
For a work around refer to this YouTube video:
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