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Question by rayith · Aug 21, 2021 at 08:32 PM · animationrunchase

run animation

I have a script that when u enter in the a radios the enemy chases you when chasing after you as it movies playing the running animation

but the animation plays once and never again

alt text

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 using UnityEditor.Animations;
 
 public class Enemy : MonoBehaviour
 {
     public float lookRadius = 10f;
 
     Transform target;
     NavMeshAgent agent;
     Animator m_Animator;
     bool m_run;
 
     // Use this for initialization
     void Start()
     {
         target = Playermanager.instance.player.transform;
         agent = GetComponent<NavMeshAgent>();
         m_Animator = GetComponentInChildren<Animator>();
         m_run = false;
     }
 
     // Update is called once per frame
     void Update()
     {
         float distance = Vector3.Distance(target.position, transform.position);
         if (distance <= lookRadius)
         {
             agent.SetDestination(target.position);
             m_run = true;
             m_Animator.SetBool("run", true);
             if (distance <= agent.stoppingDistance)
             {
                 // Attack the target
                 FaceTarget();
             }
         }
     }
 
     void FaceTarget()
     {
         Vector3 direction = (target.position - transform.position).normalized;
         Quaternion lookRatation = Quaternion.LookRotation(new Vector3(direction.x, 0, direction.z));
         transform.rotation = Quaternion.Slerp(transform.rotation, lookRatation, Time.deltaTime * 5f);
     }
 
     void OnDrawGizmosSelected()
     {
         Gizmos.color = Color.red;
         Gizmos.DrawWireSphere(transform.position, lookRadius);
     }
 }
 


animation-2.png (42.5 kB)
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