Animations are becoming distorted after an animation transition.
I am using animations downloaded off of Mixamo, along with the basic bot model from there as well. The animations play perfectly in basically every situation, in the animation preview window, playing in scene with the animation window, and through the animator while running the game, even the transition previews look fine, but when I actually run the game and trigger a transition to a different animation, once it's gotten back to the previous one the animation becomes bugged.
So basically it goes default Idle, which will play just fine, transition to walking, which will also play just fine, but when it reverts back to the default idle now that animation will be playing with strange movements, and i can't for the life of my figure out how to stop it from doing so.
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