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Question by juliocrivera1 · Nov 12, 2011 at 10:33 PM · collisiongameobjectboxcollider

collisions in character not working!

hello, in my scene i have one character that is almost a cube and its a rigidbody and i need to detect where its colliding in a 2d view so i need to get bottom,left,right and top what i did first since the character is exported from 3dmax and the x,y,z are different i put it in a gameobject, and then i put 4 gameobjects in the char 1 for each different collision and inside those game objects i put a box collider and 1 script the script is the following

 public class HitDetection : MonoBehaviour 
 {
     void Update()
     {
             //this one works
             //Debug.Log("Hit!! Update!");
     }
     void OnCollisionEnter(Collision other)
     {
         Debug.Log("HIT!!1");        
     }
 }

and its not doing anything... when i use a debug.log in update it works but not this way and also the collisions are actually working because my character looks like its floating because of the box collider i put in the bottom and same for the others so any idea why this is not working?

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avatar image syclamoth · Nov 13, 2011 at 03:39 AM 0
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OnCollisionEnter only happens once per collision (as long as the object doesn't leave at any point). Try using OnCollisionStay, and see what that does.

avatar image juliocrivera1 · Nov 13, 2011 at 03:43 AM 0
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yeah it doesn't work somehow i think the problem recides because im using a rigidbody as a parent and those collisions are differents from the box collision ty anyway

avatar image syclamoth · Nov 13, 2011 at 04:03 AM 0
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No, the box collider and the rigidbody work together to interpret the collision. The problem, I think, is that the collision messages get passed straight to the rigidbody- you won't get messages directly on the components of the compound collider like that!

avatar image juliocrivera1 · Nov 13, 2011 at 05:17 AM 0
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ic that actually sounds reasonable but yeah i will try it ty

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Answer by juliocrivera1 · Nov 13, 2011 at 04:08 AM

i gave up and just changed from collision to triggers seems like collisions and different game objects or rigid bodies

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Answer by juliocrivera1 · Nov 13, 2011 at 04:08 AM

i gave up and just changed from collision to triggers seems like collisions and different game objects or rigid bodies

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