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Pixel art sprites look compressed in-game even with compression off
I'm having an issue where the colors look distorted on pixel art sprites in-game, though I've turned off compression and set filtering to point.
Here is an example screenshot. Note that the orange portion in the bottom left is noticeably distorted:
The left is the sprite in scene view, the right is the sprite in-game.
Here are the texture import settings:
Is there some default texture compression setting that is overriding what I have here? Thanks!
EDIT: Just noticed that the sprite works fine when putting it into a fresh, blank project.
$$anonymous$$mm i really don't know... but Did you tried to increase Pixels per Unit ? Did you check EDIT > PROJECT SETINGS ? Bye
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