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Question by
doddsey65_unity · Aug 19, 2021 at 10:59 AM ·
terrainnavmesh
Navmesh around terrain trees
I have a terrain using a navmesh. The terrain has one tree and when I bake, it creates a ring around this tree instead of cutting a hole in the navmesh the size of the tree + agent radius.
I have tried adding a navmesh obstacle component to the tree prefab but the result was the same (the ring was a bit bigger depending on the obstacle radius).
If I add several trees, then the effect is compounded.
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