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Ambient light not reflecting right
I am programming an Ambient Light Shader. In the Material Block i stablish the Ambient Color to White.
Material
{
Ambient[_Color]
}
Of COurse the _Color Property is white and my render setting ambient color is white. But my Object in the game keeps drawing in a gray-like color. Why is it that? if in documentation says the resulting color is:
Ambient RenderSettings ambient setting + (Light Color Diffuse + Light Color * Specular) + Emission
I don't have Diffuse nor Specular nor Emission Color, so the Equation should be
(1) * (1) + ((0) + (0)) + (0) = (1)
WHITE!! but my object is gray. Am i doing something wrong? or that is the normal behaviour of ambient light.
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