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Hard directional shadows?
I want hard directional shadows but when I set the shadows to hard they look like this This is not what I want, I dont want any antialiasing at all. For refrence this is what hard shadows from a point light looks like (thats what I want, how do I get it?)
Answer by Antoniusaft · Oct 23, 2018 at 11:17 AM
I had the same problem. The settings I changed to get a good result was in Quality Settings:
Shadow Projection: Close Fit Shadow Cascades: No Cascades
Answer by · Jun 19, 2017 at 07:20 PM
The problem is the shadow resolution you are using. Change it to very high on light inspector or the quality settings and you should achieve the result you need.
Answer by Orami · Jun 19, 2017 at 06:28 PM
My understanding is light is additive if you have a directional light with high intensity you will not see other point lights. Try decreasing the strength of the light that is over powering the others. A directional light always gives hard angles because it is not defined as a point you are only defining an angle for light to be cast. A point light you can move around and it has drop off whereas a directional light does not. You should read the documentation before you post. You do not get smooth shadows with a directional light - use point lights for that. Just like if you take a lighter outside on a bright day you won't really notice the light that it gives off.
Did you not read my answer? Change the intensity you daft kid.
You obviously did not read my question. And may I ask why you downvoted it?
Because your question is not clear. You didn't seem to read ANY documentation before posting here. Ins$$anonymous$$d of trying to clarify you just complain and cry like we are at your mercy. A point light and a directional light do not function the same. They are inherently different go READ the documentation that I linked up on my answer so you can understand the differences.
When did I complain?
When did I cry?
I'm asking how to get hard aliased shadows using a directional light, how was I unclear?
Oh and you actually didnt link any documentation. I know a point and directional light function diffrenty but that has nothing to do with shadows being aliased or not does it? Its not like its impossible to turn off antialiasing on directinal light shadows "because they work a diffrent way".
You are just butthurt because I said "Did you read my question?" and downvoted your answer
What you are saying has nothing to do with what I asked