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Question by Dunkelheit · Mar 23, 2015 at 06:23 PM · 2dtexturemobilesprites

Get sprites from a Texture2D

Hi,

Im using UnityEdtior to get sliced sprites from a texture 2D. This texture is a tileset and each tile is used to build like a RPG map. I sliced all texture on Sprite Editor from Unity. The code below works properly and take me a sprites array, however it cannot be used to compile for mobiles because UnityEditor codes cannot be package.

 //texture is an instance of Texture2D
 var texturePath = UnityEditor.AssetDatabase.GetAssetPath(texture);
 //get all generated sprites from a sliced textured.
 var sprites = UnityEditor.AssetDatabase.LoadAllAssetsAtPath(texturePath).OfType<Sprite>().ToArray();

How can I accomplish it without have to use UnityEditor? I need it to build maps on the fly. Thanks!

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Answer by Xeong-Hu · Mar 23, 2015 at 07:30 PM

Idk much about IOS games so idk if this'll work but i'll recommend it anyways.

Just make your public sprite an array like this.

 public Sprite[] TileImages;


Then when ever you click at the tile you want in Gameplay mode or how ever you wish to change the tiles. This should happen.

 Tiles.GetComponent<SpriteRenderer>().sprite = TileImages[4]


Simply change the number of the TileImages array and bam. You're set.

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