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Question by dicienx · Sep 17, 2011 at 01:07 AM · importmaterialstexturesmodo

Modo Texture import Problem

Using Modo 501 (which should be 100% compatible) Unity seems to have a problem importing materials and textures of any kind. Every time I do it, I get a series of Empty gray materials (while in Modo the model is fully finished).

This also happened from Bryce. I don't really want to have to redo work every time I bring it into Unity - so I'm looking for a way to get these programs (esp Modo) working with Unity properly. Of course if the only way to Use Unity is to redo the materials for every model I import, I'm going to lose interest in using Unity at all.

Would like some advice on fixing the issue if possible.

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Answer by Paulius-Liekis · Sep 19, 2011 at 08:13 AM

I suspect that you have this issue:

Modo file import is based on COLLADA. There are some problems with COLLADA import - it doesn't import materials correctly. We want to fix this for Unity 3.5 (although I can't promise it 100%).

You can try manual export to FBX for now. And don't forget to place your textures in Unity project folder.

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avatar image Fritsl · May 15, 2013 at 11:01 PM 0
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For the record: As of today it's still not possible (or at least it's a pain and very, very hard, or cumbersome) to import a model with several materials from $$anonymous$$odo 701 to Unity 4! Even with nice baked texture maps and manual import of texture map - because Unity splits the models textures into more base materials - when you only have one texture to apply. It works fine if your model in $$anonymous$$odo only has one type of material, with some manual work, but more..?

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