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Question by damzd · Oct 27, 2017 at 10:54 PM · ontriggerenterbooleanboolontriggerstay

How to get onTriggerEnter to control a bool

Hi i'm just a beginner so please bare with me. I have a timer that resets once it reaches 6 seconds(when activated)- this works fine, the problem starts when I try to use an onTriggerEnter function to activate said timer, it doesn't activate. The Debug.Log line ("working") does work but the line: timerCheck=true doesn't. Here's the code I have so far:

 public float scoreValue = 10;
 public gameplayController gameplayController;

 public float timer;
 public bool timerCheck;

 public float test;

 void Start () 
 {
     GameObject gameplayControllerObject = GameObject.FindWithTag ("gameplayController");
     if (gameplayControllerObject != null) 
     {
         gameplayController = gameplayControllerObject.GetComponent <gameplayController> ();
     }
     if (gameplayController == null)
     {
         Debug.Log("Cannot find gameplayContoller script");
     }

     timerCheck = false;

 }

void Update () { if (timerCheck == true) { timer += Time.deltaTime; }

     if (timerCheck == true && timer >= 6) {
         timerCheck = false;
         timer = 0; 
     }
     if (timerCheck == false && timer < 6) {
         timer = 0;
     }
 }

void OnTriggerStay(Collider other) { timerCheck = true;

     if (other.tag == "boundary" || other.tag == "enemy" || other.tag == "null") 
     {
         return;
     }
     if (other.tag == "Player") 
     {
         //Destroy (other.gameObject);
         //Debug.Log ("Player destroyed at " + Time.time + " seconds");
         return;
     }
         
     if (other.gameObject.tag == "projectile" ) 
     {
         gameplayController.addScore (scoreValue);
         timerCheck = true;
         Debug.Log ("working");    
     }
 }

}

Any help or insight would be most welcome.

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