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Question by EmpirisoftNathan · Sep 06, 2016 at 04:09 AM · inputmultiplayervrscene-loading

Targetting VR and flatscreen

I have a small project I've worked on for a few weeks using SteamVR.

Part of my plan is to offer asymmetric multiplayer with non-VR clients using traditional flat screen and kb+m or game controllers.

Is there a way to launch the game without the imported VR stuff, or do I have to dedicate a project to it and somehow share the scene logic and assets? Looking for the best way to manage this, as I really don't want to maintain 2 or 3 versions of the game for obvious reasons :)

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