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Tile Texture Smearing
I made a mesh with 4 tiles (submeshes). I wish to apply this texture to each tile. But it keeps smearing for some reason. Changing the wrap mode on the texture or tiling on the material doesn't change a thing.
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Before, not sure what was different about the code, it produced this next image. . .
Here is the code. Note "GetTerrain" just returns the full UV, so the noise doesn't do a thing. This is just to save you time.
screenshot-13.png
(223.2 kB)
screenshot-12.png
(245.9 kB)
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Best Answer
Answer by Skeloo · Aug 17, 2021 at 09:49 AM
Submeshes can't share vertices, each cell must have it's own unique four vertices.