Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ramisoghayr · Dec 03, 2020 at 10:07 PM · particlesparticlesystemparticle system

when a stopped particle system gets stopped it plays.,When a stopped particle system gets stopped again It plays??

in the code below When I smash an obstacle while still being in the air the particle system gets turned on instead of staying stopped

void Update() { if (Input.GetKeyDown(KeyCode.Space) && isOnGround && !gameOver) { playerRb.AddForce(Vector3.up *jumpForce , ForceMode.Impulse); isOnGround = false;

         playerAnim.SetTrigger("Jump_trig");
         dirt.Stop();
         playSound.PlayOneShot(jump);
         
     }




 }
 private void OnCollisionEnter (Collision collision)
 {
     if (collision.gameObject.CompareTag("Ground"))
     {
         isOnGround = true;
         dirt.Play();
     }
     else if ( collision.gameObject.CompareTag("Obstacle"))
     {
         Debug.Log("Game Over");
         gameOver = true;
         playerAnim.SetInteger("DeathType_int", 1);
         playerAnim.SetBool("Death_b", true);
         explosion.Play();
         dirt.Stop();
         playSound.PlayOneShot(crash);,When the player smashes into an obstacle while he is still in the air the particle system gets turned on instead of staying stopped..






void Update() { if (Input.GetKeyDown(KeyCode.Space) && isOnGround && !gameOver) { playerRb.AddForce(Vector3.up *jumpForce , ForceMode.Impulse); isOnGround = false;

         playerAnim.SetTrigger("Jump_trig");
         dirt.Stop();
         playSound.PlayOneShot(jump);
         
     }




 }
 private void OnCollisionEnter (Collision collision)
 {
     if (collision.gameObject.CompareTag("Ground"))
     {
         isOnGround = true;
         dirt.Play();
     }
     else if ( collision.gameObject.CompareTag("Obstacle"))
     {
         Debug.Log("Game Over");
         gameOver = true;
         playerAnim.SetInteger("DeathType_int", 1);
         playerAnim.SetBool("Death_b", true);
         explosion.Play();
         dirt.Stop();
         playSound.PlayOneShot(crash);
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

153 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Flip Particle System Graph 0 Answers

ParticleSystem TriggerModule: Collide with world / collide with unlimited colliders? 0 Answers

Particle System Working in game view but not working on Android build. 1 Answer

How can I change the gravity modifier of a particle system through script? 1 Answer

How to create a particle system like Absorb power in unity 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges