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Problems with Galaxy S3 and multithreaded rendering?
Hi,
My project seems to work well on all of my test devices except the Galaxy S3. For some reason it crashes on this device (seemingly randomly). Disabling multithreaded rendering appears to help, but if I do this the frame rate on other devices takes a serious hit.
Is there a way to programmatically disable multithreaded rendering for certain devices? PlayerSettings.MTRendering does not appear to work in actual builds (it is an Editor class). If there was a way to disable this for just the S3 that would be fantastic.
Thanks, Jared
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