Question by 
               OctoMan · Jul 20, 2017 at 12:38 PM · 
                editor-scriptinggenerationboolondrawgizmos  
              
 
              Disable Bools in OnDrawGizmos()
I have a bool, which i activate in Editor Mode.
 public bool generate;
 
               I want to call it some functions and deactivate it after completed using the OnDrawGizmos() function, so i can use it in Editor Mode NOT PlayMode.
 void OnDrawGizmos()
     {
         if (generate)
         {
             ClearAll();
             GenerateFloorTile();
             GenerateGoals();
             GeneratePlayers();
             GenerateWalls();
 
             generate = false;
         }
     }
 
               After all function are completed i want to deactivate generate as seen above, which is working visually, but not truely. Because when i now press play. generate is still true I debugged it in Awake().
Whats the problem with that? Is there a better way to do it?
               Comment
              
 
               
              Your answer