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Question by Langyn · Aug 07, 2021 at 06:29 PM · inspectorscriptableobjectevents

Why Can't I see this UnityEvent in the inspector?

Why can't I see

 public UER UnityEventResponse;

In the editor?

CardData can be any data type you want :)

Base Game Listener

  public abstract class GameEventListener<T, GE, UER> : MonoBehaviour
             where GE : GameEvent<T>
             where UER : UnityEvent<T>
     {
         public GE GameEvent;
        public UER UnityEventResponse;
 

Base Game Event

 public abstract class GameEvent<T> : ScriptableObject
 {
     public event Action<T> EventListeners = delegate { };
 
     public void Raise(T item)
     {
         EventListeners(item);
     }
 }

Specific Listener Implementation

 public class CardDataEventListener : GameEventListener<CardData, CardDataEvent, UnityCardDataEvent> {}

Specific Game Event Implementation

 [CreateAssetMenu(fileName = "New CardData Event", menuName = "Event")]
 public class CardDataEvent : GameEvent<CardData> {}

Unity Event Type Implementation

 public class UnityCardDataEvent : UnityEvent<CardData> {}



This is ticking me off a little :^)

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Best Answer

Answer by Langyn · Aug 07, 2021 at 06:40 PM

Found the issue...

For anyone with a similar issue, I had to add [System.Serializable] to the UnityCardDataEvent class

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