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Question by Erethan · Dec 17, 2016 at 03:54 PM · webglhtml5

Cursor Lock in WebGL - html requests

The manual page mentions some Html5 API requests

 Element.requestPointerLock 

And

 Element.requestFullscreen

What are those, and how can I access them in my scripts?

-Should I use Application.ExternalCall("Element.requestPointerLock");?

Unity's manual: https://docs.unity3d.com/Manual/webgl-cursorfullscreen.html

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