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Cursor Lock in WebGL - html requests
The manual page mentions some Html5 API requests
Element.requestPointerLock
And
Element.requestFullscreen
What are those, and how can I access them in my scripts?
-Should I use Application.ExternalCall("Element.requestPointerLock");
?
Unity's manual: https://docs.unity3d.com/Manual/webgl-cursorfullscreen.html
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