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Question by ayockel90 · Dec 24, 2021 at 11:32 PM · rigidbody3dfps

Jump script not going in direction of movement

I'm using the below to make a simple jump for a 3D FPS but it seems to jump in a random direction, not the direction of movement

 rigidbody.AddForce(new Vector3(Input.GetAxis("Horizontal"), jumpForce, Input.GetAxis("Vertical")), ForceMode.Impulse);

Is there a better way to do this?

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Answer by AbdeCodeEnjoyer · Dec 25, 2021 at 02:55 AM

I think this is a classic case of your vector3 not being affected by the diection of your body or camera

 //heres an exemple to try
 //im also guessing that the body of player rotates in a y axis
 //also note that right and forward might be interchanged (i didnt test this)
 rigidbody.AddForce(transform.foraward * Input.GetAxis("Horizontal") + transform.right * Input.GetAxis("Vertical"));
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avatar image ayockel90 · Dec 26, 2021 at 02:12 AM 0
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Turns out the issue was the character controller. I was disabling it but apparently that's not good enough so I just went with a full rigidbody system.

Thanks though.

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