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Question by ThatRatBailley · Aug 16, 2021 at 08:34 AM · new user

How do I make my player jump on blocks and not only the surface?

So I am new to unity, I don't know much but I think this has something to do with groundDistance. Anyways the problem is when I try to jump on block it doesn't work but when I am on the surface I can jump.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     public CharacterController controller;
 
     public float speed = 12f;
     public float gravity = -9.81f;
     public float jumpHeight = 3f;
 
     public Transform groundCheck;
     public float groundDistance = 0.4f;
     public LayerMask groundMask;
 
     Vector3 velocity;
     bool isGrounded;
    
     // Update is called once per frame
     void Update()
     {
 
         isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
 
         if(isGrounded && velocity.y < 0)
         {
             velocity.y = -2f;
         }
 
         float x = Input.GetAxis("Horizontal");
         float z = Input.GetAxis("Vertical");
 
             Vector3 move = transform.right * x + transform.forward * z;
 
         controller.Move(move * speed * Time.deltaTime);
 
         if(Input.GetButtonDown("Jump") && isGrounded)
         {
             velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
         }
 
         velocity.y += gravity * Time.deltaTime;
 
         controller.Move(velocity * Time.deltaTime);
     }
 }
 
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Answer by ThatRatBailley · Aug 17, 2021 at 02:06 AM

Nevermind, I solved it, I just had to set a layer to every block and now it works perfectly.

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