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Single eye rendering with Unity XR Plugin Management and HDRP
Dear all,
I recently updated my project from Unity 2019 to Unity 2020.3.15f2 and now I am forced to (and also like to) use the Unity XR plugin management system. In my application it is crucial that we can render a camera to a single eye only. With the older Unity Legacy system, I could simply change the property Target Eye
in the Camera.XR
property:
With the new Unity XR plugin management, these properties do not exist anymore.
Moreover, I tried changing the Camera's stereoTargetEye
property via a C# script, but this does not have any effect - still rendering on both eyes (tested on HTC Vive and Varjo VR-3).
Where did Camera.XR
properties go? How can a single eye rendering be achieved with Unity XR plugin management? To be noted that we are using HDRP, with the built-in render pipeline, the issue does not exist.
Thanks and best, Scot
Your answer
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