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How do I enable ragdoll on collision with obstacle?
The specific model I am using for my player has colliders parented to the feet so that the leap animation is accurate because this is a simple parkour game. It also gives a cool bounce and impact effect to the camera.
My issue is the only tutorials I have been able to find on the subject keep the ragdoll inactive by deactivating colliders and rigid bodies in the children, so it totally ruins my collider and trigger system.
I would love if someone could provide a solution when my player hits something tagged obstacle, then ragdoll activates while keeping animation position and velocity. And obviously not ruining my current system.
Thanks so much, hope I get a reply because I cannot figure this out for the life of me.
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