- Home /
NavMesh Jump
Hi everyone --
I've been trying out the new NavMesh in Unity 3.5 Pro. I'm getting a very intriguing issue that I can't seem to find any documentation on.
I have two meshes (cubes), which are placed side by side (one lower than the other). With the drop height set extremely high, and the jump height set the same, my NavMeshAgent is able to drop down to the lower mesh, but not jump back up to the higher mesh.
The offlinks have been generated and I see the multiple places where the two meshes link up, but yet the NavMeshAgent still refuses to go up.
Anyone have any ideas?
Thanks!
Answer by Evil_Gia · May 18, 2012 at 07:00 AM
In order to go up try creating a Manual OffMeshLink. Creating 2 objects at locations U want to go up from and add the OffMeshLink Component to an object somewhere. I think the auto generated offMeshlink only goes 1 direction. Jump is for same height Map Only I guess. Remember to bake your navmesh after you added the component.
doesn't work, when I try to go back I go the opposite direction
Your answer
![](https://koobas.hobune.stream/wayback/20220613071310im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How to set jump distance of individual agents with navmeshsurface? 0 Answers
NavMeshAgent Calculate Jump Trajectory 1 Answer
Are CharacterControllers and NavMeshAgents meant to work together? If so, how? 2 Answers
Good method for handling spawning of navmesh agents when get "Failed to create agent" error 1 Answer
Unity NavMesh but not NavMeshAgent? (to solve different size agents) 2 Answers