Question by 
               jeppe79 · Jun 03, 2020 at 06:20 PM · 
                spriteatlassprite packer  
              
 
              Dynamically create Sprite Atlas during runtime for DLC
Hello,
I'm looking for information on how to create an atlas of sprites downloaded from our content server. Is it even possible to dynamically create and pack the sprites into an atlas at runtime?
Cheers!
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
the atlas is include into prefab when i used the new sprite packer in Unity2018.2.17 0 Answers
Sprite Atlas UI Optimization Questions 0 Answers
Particle Texture Sheet Animation Module reference to Sprite Packer Atlas 2 Answers
Can you select an item from a list in the editor before runtime using LINQ 0 Answers
Get sprite atlas name 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                