windows order issue in win32 environment
use unity : 2020.3.15f2 (window 10) I am exporting the project to Visual Studio and working in Main.cpp .
a childWindow was created in the win32 environment and rendered as a window window through the -parentHWND option.
in windows order, unity should be at the back.
but there is a problem that when I activate the Unity window, it renders to the front.
how can I adjust d window order in win32 environment?
i want to send Unity to the very back.
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