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Question by Giobar97 · Dec 16, 2020 at 11:32 PM · texture2dpixelcrop

How to crop a texture using another Rect

I have a Texture2D, applied on a RawImage, taken from a webcam, which I call "originalImage". I want to crop just a block of this originalImage in base of the position of another rect, called "cropArea". Basically cropArea is a "guide" over my originalImage where I want the user to put his hand, so that I can get another image for just the hand.

The problem is that I can't get the correct pixels of the originalImage relative to the cropArea position. The actually cropped area has an offset relative to cropArea's position I can't understand. Here's a picture showing my problem (I used a random image taken from google as originalImage Texuter2D instead of my webcam)

alt text



I have cropArea as child of originalImage in my Hyerarchy, and here's how they were both set up on my inspector when I took the screenshot above.

alt text



However, I've already tried many combinations of Anchor Preset/Pivot Point, as I thought that could have been my problem, but some ways I get a different offset, some ways I get an error telling me I'm trying to get pixels out of the array.

Here's my code (It's a code I've written to reproduce my problem, so there's no other codes involved in the function):

 [SerializeField] private RawImage originalImage;
 [SerializeField] private RawImage cropArea;
 [SerializeField] private RawImage croppedImage;
 
 void Update() {
     if (Input.GetKeyDown(KeyCode.S))
     {
         Texture2D croppedTexture = new Texture2D((int)cropArea.rectTransform.rect.width, (int)cropArea.rectTransform.rect.height);
         Texture2D originalTexture = (Texture2D)originalImage.mainTexture;
 
         croppedTexture.SetPixels(originalTexture.GetPixels((int)cropArea.rectTransform.anchoredPosition.x, (int)cropArea.rectTransform.anchoredPosition.y, (int)cropArea.rectTransform.rect.width, (int)cropArea.rectTransform.rect.height));
         croppedTexture.Apply();
         croppedImage.texture = croppedTexture;
     }
 }



Again, I've tried many combinations in my code, triyng to use localPosition or rect instead of anchoredPosition to get cropArea's position, getting different results, but never the correct one.

I think I'm missing maybe some relations between the position of cropArea and the pixels to get from originalImage, but I really can't get what is it. Everytime I have to deal with Unity UI in runtime it gets me headache, it's so confused and anti-intuitive.

cropissue.png (473.0 kB)
originalimageinspector.png (52.2 kB)
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