Question by 
               gdosu · Aug 11, 2021 at 11:22 AM · 
                shader programmingshader writing  
              
 
              Texture Blending with Clamped(Non-Repeat) Image
Hey all.
I'm trying to blend two texture while using single shader and material, one texture is for background, the other is kinda logo.
But when I tried to "resize" logo(from adjusting tiling and offset), the "outside" of logo is messed up.


Is there any way to prevent this? Many thanks for reading.
 
                 
                after.png 
                (87.3 kB) 
               
 
                
                 
                before.png 
                (173.1 kB) 
               
 
              
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