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Addressables.ClearDependencyCacheAsync Exception
string labelName = "test";
Addressables.ClearDependencyCacheAsync(labelName);
Currently, all assets in each group have the same label as the group name. If you try to remove a cached file by entering a label name as shown in the code above, it will not be removed immediately after download, but will be removed after restarting Unity, with the following exception: Exception: You are about to use an invalid operation handle. How should we solve this problem?
Also, why can't I remove cached files immediately after downloading?
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