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2d player run jitter, rb.velocity = vector2() in fixedUpdate() and interpolation is true, no camera follow player
==> Unity 2d game
public class PlayerController : MonoBehaviour { private void Update() { moveInput = joystick.Horizontal; } void FixedUpdate() { rb.velocity = new Vector2(moveInput * speed, rb.velocity.y); } }
==> not camera follow to player
==> if camera follow player then player not jitter but background jitter, if camera set to Lear() then Player slightly jitter and background steel jitter. ==> try camera follow in LateUpdate() lightly jitter and FixedUpdate() more jittery
==> interpolate = interpolate in rigidbody2D porpertys ==> witout interpolate big jitter , set interpolat property steel smallest jitter in unity 2d player. ==>vsync count on or off steel smallest jitter on pc or android device. ==>not use more graphic in scenes just 5,6 images. ==> Please solve this problem else leave the unity
==>Email : alpeshlilapara@gmail.com ==>Email : alpeshlilapara1@gmail.com ==>Email : Eldertechsystem@gmail.com
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