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Question by stevesan · Jul 08, 2018 at 02:05 PM · testing

In a play mode test, does 'yield return null' block until the end of the next frame?

..that seems to be what it's doing. I wrote this test here: https://github.com/stevesan/solid_unity/blob/master/Assets/ExamplePlayerTest.cs#L18

And it works. So it makes me think that when I yield a null, I don't get control back until the END of the next frame, which seems like it's fine. But hopefully it's not just some random time during the next frame?

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avatar image Hellium · Jul 08, 2018 at 02:53 PM 0
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A simple way to test :

 void Start()
 {
     StartCoroutine( Coroutine() ) ;
 }
 
 void IEnumerator Coroutine()
 {
     while( true )
     {
         Debug.Log( Time.frameCount ) ;
         yield return null ;
     }
 }

You should see in the console 1 .. 2 .. 3 .. 4 .. 5 .. and so on prooving that yield return null blocks until the next frame (after the Update, but before rendering)

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Answer by PizzaPie · Jul 08, 2018 at 02:35 PM

Event Execution Order This should clear things out.

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avatar image stevesan · Jul 08, 2018 at 02:41 PM 0
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I see - it is indeed after all Update's of the NEXT frame. cool thanks. feel free to post an answer if ya want the points :)

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