Question by
GothamCityFilms · Jul 20, 2018 at 01:56 PM ·
loadload sceneasyncloading during runtime
Does runnng two LoadSceneAsync(); load two scenes?
In the menu for my game I was hoping to cut down on load times by loading the scene while players chose the difficulty. My worry if they choose a level then I call LoadSceneAsync();, then rather than picking a difficulty they go back and pick a different one, so I call LoadSceneAsync(); again, will that load both scenes and cause loading to be real slow?
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