- Home /
How to make singleplayer/multiplayer game with DOTS
So what happened: 1. I created fast firing minigun using scripts (physics, bullet pooling), basically it loops through all bullets at 1 frame and updates them and Im surprised that it works and I did it, performance is good, it can handle 48 000 RPM winch is 800 bullets per second, then it starts like pixeling that trails, all bullets are just trails, but its still good. 2. Then I found what is DOTS and ECS and I looked at tutorials to see what it is and I was surprised that I did almost same thing, but I got interested in DOTS and I want to use it 3. I want to make singleplayer & multiplayer game with this new tech. but the problem is that there are not much tutorials and I need some examples of converting gameobjects or more like whole game into ECS to make myself learn on it, I looked at networking tutorial and its kinda complex, I understood a little bit but everything was already coded you know what I mean, so I need help, I dont want to do only simple little things on it, I want to actually learn it but they didnt provided enough examples to learn from, in that networking tutorial that guy was just spawning cube on server but It was so complex to setup it and that guy didnt commented a lot things.
I need some references to DOTS/ECS so I can learn it actually and not just copypasting code from videos
Your answer
Follow this Question
Related Questions
Get GameObject dependencies only once for JobComponentSystem 1 Answer
Can the burst compiler be used for any code? 0 Answers
Does DOTS have a animation component? 1 Answer
Someone Please provide reference materials for starting with Unity Dots 1 Answer
I'm not seeing a performance increase with the Job System. Help 1 Answer