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Add a dynamic float function to an onValueChanged Event (Slider)
I would like to add an Object to my slider Event, and, from that object, choose a script function that has a float parameter, but I would like it to be a dynamic float, . It should look like this:
Because I load the AudioManager in another scene, i have to do it through the script (every time I load a new scene). I can't find on the web how to do this :( Could you please help me?
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Best Answer
Answer by ranch000 · Jan 14, 2019 at 03:52 AM
slider.onValueChanged.AddListener(OnValueChange);
public void OnValueChange(float value)
{
Debug.Log(value);
}