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Question by Benjeta · Jul 03, 2014 at 12:59 PM · cameraclipfar

Grow up the farclip in C#

Hi, simple question here. How to grow the camera far clip in C# ? I've a script that require an higher far clip ONLY when you find all the necessary stuffs.

Here a piece of my code :

 IEnumerator PlaySound(){
         
         AudioListener.pause = true;
         audio.clip = DANCE;
         audio.ignoreListenerPause = true;
         audio.Play ();
         
         Instantiate(win);
         GameObject.Destroy(map.gameObject);
         RenderSettings.fog = revertFogState; 
 
 //Grow Camera Farclip here.
         
         
         yield return new WaitForSeconds(audio.clip.length);
         
         AudioListener.pause = false;
 }
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Answer by tanoshimi · Jul 03, 2014 at 01:04 PM

http://docs.unity3d.com/ScriptReference/Camera-farClipPlane.html

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avatar image Benjeta · Jul 03, 2014 at 01:39 PM 0
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Thanks but it does nothing. $$anonymous$$aybe it's beacause I have two cameras on my scene ? EDIT : Forgot to assign camera --' Thanks !

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