How to make a Compact-Disc shaped collider object with an empty hole inside? (2D, not a 3D torus)
Hi, the closest answer I have found thus far is from this: http://answers.unity3d.com/questions/459206/wrong-mesh-generation.html
which is simply not good enough, as it requires creating a number of primitive box colliders to sum up to this.
My intention is to create an active radial zone around an internal (inactive) circular zone. Basically a Tron disc around the internal radius. Within the area of the Tron disc (not the hole) is a collision zone that serves a function (in this case, it is a "droppable" object zone - that is, it is where a drag-and-drop object "snaps to" when released... but I haven't got to that yet)
This is for a 2D application.
The disc is more of a zone than a rigidbody/physical object.
If it's possible, and I'm not certain it is, it still wouldn't be a great idea. Just have two trigger circles for the inner and outer areas, then write logic that only applies if you're inside the outer AND outside the inner. If you need actual collisions, it gets more complicated, and you'd probably wind up using the all-purpose polygon collider in some way.
Hmm, that is a good logical way. I'm still very basic with coding, but that seems simple enough.
Thanks!