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Question by CBMsm · Sep 30, 2020 at 02:12 PM · collisionmobiletouch

Collision Detection working on PC but not on Mobile

Hi , I am working on an Android/Mobile game , and it is almost done except for one bug that I don't have an answer . In my game , I need to click on some geometric forms to destroy them . It is all working perfectly on PC , when I click on them they got destroyed on the first click as they should , but when I tested the game on my Android , the forms don't always destroy on 1 click/touch as they should .

I think maybe is the engine that not checks collisions every frame , but I am not sure beacuse if it was this I think the forms wouldn't always destroy on the first click on the PC too.

Also , this is the code that I use to check if I clicked/touched a form :

if (Input.GetMouseButtonDown(0)) { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);

         if (hit.collider != null)
         {
             if (hit.collider.gameObject == gameObject)
             {
               
                 Destroy(gameObject);
                 Instantiate(effect, transform.position, Quaternion.identity);
        
             }
         }
     }
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