Why is this happening in Probuilder using Substance plugin?
Yeah, no idea why anyone knows how to fix this only the occlusion map is showing used both the original material that Substance 3D creates and my own shader both cause this issue with ProBuilder.
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My solution is just to hide it but I still would like an answer or whoever is in charge of Probuilder or someone in charge of the substance plugin team to maybe fix whatever is causing the issue.
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