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Question by meleejohn · Mar 26, 2018 at 04:33 AM · lookatmayariggingtransform.lookat

Maya Quick Reference import to Unity

Hello Unity Answers community, I have a bit of a conundrum here. In my project I have a seperate arm and an enemy that the arm will look towards. The code is a simple "Arm.transform.LookAt(Enemy GameObject);" it's super basic, and I know it works I have used it before. My current problem is that I was exporting a rigged character with animations from Maya 2018 in .fbx format. I used Maya's quick skeleton tool since I am not too good at rigging, this parented my arm that I made in this order (Note: the arm was modeled in 3 different sections).

  •   Bicep Bone
    
  •       Bicep Mesh
    
  •       Forearm Bone
    
  •              Forearm Mesh
    
  •                   Hand Mesh
    

So with this everything is parented under one top object, i'm not sure what you'd even call the bones, whether they'd be NURBS or something else. Before exporting I reset all transformations and deleted all history while still in Maya as well. So I'm curious if there is anyway to use this type of item as a gameobject for transform.lookat. Now to preface this as well It somewhat works, since while I have the arm bone in the variable it can't be moved in any direction unlike the rest of the body. So I was wondering if anyone has had this problem before, I've scoured the internet to try and find an answer so hopefully someone can come through for me. The bone I'm talking about is highlighted in the picture below.alt text

unityanswers-plz.png (19.0 kB)
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