Unity FPS Arm Animation
Hello! My brain is having a bit of trouble wrapping my head around this. I have a gun, which has a set of hands parented to it. The gun is parented to an empty game object called WeaponContainer, which is then parented to my player camera. I made the animations for the current gun using the hands parented to the gun, but now I am having the issue for if I want to, for example, give an AI Bot a weapon. I want to use the arms on the AI's model and animate those as firing the gun, and then when the AI dies, the player should be able to pick up the weapon and see animations using his arms. I'm not sure I'm making sense here, but if you understand what I'm saying, please help :)
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