Why my animation gets visually wrong when it's perfect on blender?,How do I fix this wrong animation imported from the amazing blender 2.82?
Hi. I've done a basic animation of a butterfly flying on blender through a bezier curve, using the constrain follow path while the butterfly is flying, though exporting this butterfly has been a nightmare because unity doesn't interpret well the curve.
In the link below you will see how it smoothly goes in blender and how wrong it goes on unity.
Unity Version is 2018.4.12 f1 and blender is 2.82
https://drive.google.com/drive/folders/1CSCPkARRxz7B0hZaRAx05HhJIWp_4z_z?usp=sharing
Thanks in advance for any help,
What I've done so far is using another clip with the normal flying, and again animating the following path...and re-exporting.
Trying to edit within the curve editor the linear tangents so maybe the butterfly can go smoothly.
Trying to export everything as a gltf file, but unity goes wrong with these files I don't know why.
Si alguien que sepa español sabe la respuesta, también me lo puede comunicar por aqui y guiarme. Gracias.