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Question by princeadj14 · Nov 21, 2013 at 02:40 PM · getcomponentgameobject.findbooleans

How to get the value of a boolean in game object to another Game object script.

//First Script

public var spawning : boolean = false;

//Second Script

 if (GameObject.Find("EnemySpawnerPoints").GetComponent.<Enemyspawner>().spawning == true) //if boolean is became true then
 {
     Debug.LogWarning( "The Spawning of Enemy is true" );
     
         
         var nme : GameObject = GameObject.Find( "Enemy" );
         
         enemyScript = nme.GetComponent( NpcMovement );
     
 }
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avatar image princeadj14 · Nov 21, 2013 at 02:38 PM 0
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please help me :(

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Answer by PAEvenson · Nov 21, 2013 at 02:44 PM

Looks like you have a rogue period....

change:

 if (GameObject.Find("EnemySpawnerPoints").GetComponent.<Enemyspawner>().spawning == true) //if boolean is became true then

to:

 if (GameObject.Find("EnemySpawnerPoints").GetComponent<Enemyspawner>().spawning == true) //if boolean is became true then
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avatar image princeadj14 · Nov 21, 2013 at 03:25 PM 0
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Thankyou Sir GodBless :)

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