Two Cameras Kinect V3 with two separate body trackers with Unity
I am trying to use two Kinect azure V3 cameras with the ‘KinectAvatarDemo4’ from RF Solutions.
First, I added an extra ‘kinect-4-azure’ interface to the existing kinect4azure in the Kinect-controller, in the inspector. Next, I connected the cameras in daisy chain, configured the master/subordinate, and indexes 0/1 in the inspector for each of the Kinect-4-azure interfaces. I pointed the Kinect cameras to two different parts of my office.
I also added an extra game scene/view to the example and created a second virtual camera in Unity. So, I am trying to use the avatardemo4 slightly modified to track a person as he/she passes in front of one camera and then passes in front of the next camera. However, I can only get one camera to do tracking and show the avatar in one scene (the main/default camera). The other scene and the other view/Kinect camera does not show anything. I thought I could use more than one body tracker with the newest examples/assets from RF and newest SDK from Microsoft. Any recommendations or Any other source code that may be available?