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Handheld.PlayFullScreenMovie in iOS is faulty?
Unity Documentation here http://docs.unity3d.com/ScriptReference/Handheld.PlayFullScreenMovie.html States that "Calling this function will pause Unity during movie playback. When playback finishes Unity will resume".In Andriod this is true.(ie when i play the video OnApplicationPause Gets called once and once again when the video is stopped or skipped).But In iOS it behaves differently.is there anyway i can get the same functionality in ios.basically i need to trigger two events (one on videocompletion and another if the video is skipped) -> i could do this in OnApplicationPause in android but i cant get it to work in iOS.
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