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Question by maxxa05 · Oct 04, 2012 at 05:09 PM · variableclassstruct

Variable updating itself or not (ex: Transform vs Vector3)

When I do something like:

 var object:Transform;

and assign it to some transform in my scene, it updates itself. If I call object.position, it gives me the current position of the transform.

however, if I do something like:

 var someVector:Vector3=someOtherVector;

someVector won't change if I change someOtherVector, unlike what happens to transforms, cameras, rigidbodies, etc.

What is causing that difference in behaviour? Is it a difference between structs and classes? Am I missing something?

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Answer by Screenhog · Oct 04, 2012 at 05:13 PM

If your someVector = someOtherVector code was inside an Update function, it would update. However, in your code, you're just assigning it a value once.

Transforms, cameras, rigidbodies, etc. are objects. Vector3s, ints, Strings, etc. are not. That's the difference. If you assign a variable to be some object's Vector3 information, it will pay attention to that object.

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Answer by Eric5h5 · Oct 04, 2012 at 05:24 PM

Is it a difference between structs and classes?

Yes, structs (and primitive types) are by value, whereas classes are by reference.

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