Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Bloodlust · Aug 29, 2011 at 10:06 PM · controllerorbitmouseorbitfalling-through-terrain

Third Person Controller Falls Through Terrain Upon Adding Mouse Orbit

My Controller is falling through the terrain but ONLY when I have a Mouse Orbit Active. Please respond and help me out, I need the mouse orbit for my game because the character controller doesn't cut it with the W,A,S,D set up to change the camera. Thanks in advance.

Note:

Terrain is NOT set to trigger.

Controller does NOT fall through without the mouse orbit active.

I have NOT edited any scripts so far.

Is trigger is NOT checked.

My controller IS ABOVE the terrain.

I have tried starting a new project and reloading all the assets but to no avail. Was a huge waste of time. Please help, I'd greatly appreciate it.

I'd also like to say that it looks kind of like the controller is immediately teleported below the terrain upon running the game.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by aldonaletto · Sep 02, 2011 at 12:40 PM

This problem usually happens when you add MouseOrbit to the First Person Controller: the camera must not be a target child for MouseOrbit to work - if the camera is childed to the target, MouseOrbit enters a "dog-chasing-the-tail" loop and falls through the terrain.
By the way, @SisterKy is right: the Answer box should be used only to answer your question; comments, replies and the like should be posted using the minuscule link add new comment link in the question or answer.

Comment
Add comment · Show 7 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SisterKy · Sep 02, 2011 at 01:22 PM 0
Share

Sweet! :D I'll add this info to 'the list'. :) Greetz, $$anonymous$$y.

avatar image Bloodlust · Sep 03, 2011 at 02:49 AM 0
Share

Yepp, the problem was I didn't have the main camera as the "child" for the third person controller and I was adding the mouse orbit asset to the third person controller ins$$anonymous$$d of the main camera child within the controller.

I actually found the solution to the problem from a person in a game that I play, but I appreciate you taking the time to respond. :)

Also, sorry about the answer thing - I'm new to the unity answers scheme. ^_^

avatar image SisterKy · Sep 03, 2011 at 06:59 AM 0
Share

@Bloodlust np, thank you for tiding up :)

Why the heck was this answer down-voted back to 0?? Without giving a reason or admitting who did it? (can't have been Bloodlust with 11 $$anonymous$$arma...) I've done my fair share of browsing the 'falling'-Threads and I'm pretty positive that this info had not been on UA before. It's a perfectly valid answer?! Things like that make me very sad! :(

avatar image aldonaletto · Sep 03, 2011 at 03:38 PM 0
Share

I agree with @Sister$$anonymous$$y: down voting must always have an explanation. Down voting without explaining the reason is worthless - and costs a vote to the one who down voted too.

avatar image Bloodlust · Sep 03, 2011 at 04:43 PM 0
Share

I have no idea who down voted it, but I must say - I wish I could have given it a thumbs up. :/

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Lock target and orbit it 3 Answers

Character controller and MouseOrbit Camera(don't work togheter) 2 Answers

Why Does This C# Code Do Nothing? 2 Answers

3rd person camera/movement 2 Answers

touchscreen and mouse orbit 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges