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Question by NamkyunKim · Aug 02, 2021 at 08:59 AM · networkingcharacterspawnclient

MLAPI Client Character Spawning Problem

I try to spawn "Ch03_nonPBR" as a HOST Character, and "Ch22_nonPBR" as a CLIENT Character. With codes below, succeeded spawn host character, but, "Ch03_nonPBR" character is spawned instead of "Ch22_nonPBR" as client character. I can not find any problems or ideas to solve this problem. Please help me to solve this. Thanks.


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using MLAPI;
 using MLAPI.Spawning;
 using MLAPI.Transports.UNET;
 
 public class MenuScript : MonoBehaviour
 {
     public GameObject menuPanel;
     public string ipAddress = "127.0.0.1";
     UNetTransport transport;
     private string playerClassHost;
     private string playerClassClient;
 
     public void Host()
     {
         playerClassHost = "Ch03_nonPBR";
         ulong prefabHash = NetworkSpawnManager.GetPrefabHashFromGenerator(playerClassHost);
         NetworkManager.Singleton.ConnectionApprovalCallback += ApprovalCheck;
         NetworkManager.Singleton.StartHost(GetRandomSpawn(), Quaternion.identity, true, prefabHash, null);
         menuPanel.SetActive(false);
     }
 
     private void ApprovalCheck(byte[] connectionData, ulong clientID, NetworkManager.ConnectionApprovedDelegate callback)
     {
         Debug.Log("ApprovalCheck()");
 
         playerClassClient = System.Text.Encoding.ASCII.GetString(connectionData);
         ulong prefabHash = NetworkSpawnManager.GetPrefabHashFromGenerator(playerClassClient);
 
         callback(true, prefabHash, true, GetRandomSpawn(), Quaternion.identity);
     }
 
     public void Join()
     {
         Debug.Log("Join()");
         transport = NetworkManager.Singleton.GetComponent<UNetTransport>();
         transport.ConnectAddress = ipAddress;
         playerClassClient = "Ch22_nonPBR";
         NetworkManager.Singleton.NetworkConfig.ConnectionData = System.Text.Encoding.ASCII.GetBytes(playerClassClient);
         NetworkManager.Singleton.StartClient();
         menuPanel.SetActive(false);
     }
 
     public Vector3 GetRandomSpawn()
     {
         float x = Random.Range(-10f, 10f);
         float y = Random.Range(0, 10f);
         float z = Random.Range(-10f, 10f);
         return new Vector3(x, y, z);
     }
 
     public void IPAddressChanged(string newAddress)
     {
         this.ipAddress = newAddress;
     }
 
 }

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