uNet: Failed to send internal buffer
Hello, I'm having a problem with uNet. After searching around, it apparently is because of the amount of bandwith I'm using per client? Failed to send internal buffer channel:0 bytesToSend:(somewherearound the thousands or so) I know that's alot, I'm trying to sync animations across matchmaking server and I don't know how to efficiently do that on unets matchmaking service on personal.
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