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Rigidbody "hitching" on terrain when it falls onto a slope.
I have a little tribes-esque movement thing I'm playing with here:
http://67.19.91.186/~useful/Tribes/WebPlayer/WebPlayer.html
(spacebar = capture mouse cursor, wasd = vector thrust, left click = vertical thrust)
Now if you fall at a decent speed onto a slope I want it to transfer that y velocity into x/z velocity, but much of the time it sort of catches and the rigidbody bounces instead of sliding. Does anyone know why this is happening?
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