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Question by
AlanPereiraArt · Feb 03, 2020 at 07:08 PM ·
spritescriptableobjectmemoryscriptable objectmemory usage
Memory usage of Sprites in a referenced Scriptable Object
Hi,
I have a Scriptable Object called Stage with three Background Images in each.
So, I have a Stage Management script that have a list with all 10 Stage's SO that loads the SO to configure the desired background image based in the current Stage and the Round.
My question is: Just by referencing the SO with 3 Sprites in the Stage Management, it is being loaded in memory? I mean, instead of having just 3 background images in memory, it is loading 30?
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