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               Question by 
               elzbeb · Jul 31, 2021 at 02:33 PM · 
                lerpsmoothdamp  
              
 
              Lerp slowing down at the end even when using the right method
Hey so i have a camera bob script where it bobs when i land to give it a dynamic feel, it works great but when i set my fps to 60 it sort of slows down near the end like shown in the video
Here is how i calculate the land offset
 Vector3 offset = Vector3.zero;
 timeElapsed += Time.deltaTime;
 normalizedTime = timeElapsed / bobDuration;
 if (camOffset == Vector3.zero) return offset;
 if (normalizedTime >= 0.15f) timeElapsed = 0f;
 if (timeElapsed < bobDuration)
 {
     camOffset = Vector3.Lerp(camOffset, endBobValue, timeElapsed / bobDuration);
 }
 else
 {
     camOffset = endBobValue;
 }
 offset = Vector3.SmoothDamp(transform.localPosition, camOffset, ref vel, bobSmoothTime);
 return offset;
Its called in LateUpdate and i set my localPos to it, so like this
 Vector3 newPos = CalculateLandOffset();
 transform.localPosition = newPos;
and finally i call this function whenever i need to
 public void CameraLand(float mag)
 {
     float magnitude = (mag * bobMultiplier);
     magnitude = Mathf.Round(magnitude * 100f) * 0.01f;
     magnitude = Mathf.Clamp(magnitude, 0f, maxOffset);
 
     if (magnitude < 0.5f)
     {
         magnitude = 0f;
     }
 
     camOffset = camHolder.InverseTransformDirection(Vector3.down) * magnitude;
 }
Hope someone can help me with this
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koobas.hobune.stream 
                       
                
                       
			     
			 
                